Darehart's - D&D 5e Monstrous Codex
     
Thundercurse
Huge aberration, neutral good

Armor Class 19 (natural armor)
Hit Points 157 (18d10 + 58)
Speed 25 ft.

STR
8 (-1)
DEX
8 (-1)
CON
9 (-1)
INT
18 (+4)
WIS
22 (+6)
CHA
11 (+0)

Saving Throws Dex +1, Str +4
Skills Stealth +5
Damage Immunities radiant
Condition Immunities paralyzed
Senses passive Perception 16
Languages Common
Challenge 10 (5,900 XP)
Martial Advantage. Once per turn, the Monster can deal an extra 1d8 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Monster that isn't incapacitated.

Actions
Harpoon. Melee or ranged weapon attack. +7 to hit, reach 5 ft. or range 30/120 ft, one target. Hit: 18 (4d8) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the Monster or be pulled up to 20 feet toward the Monster.


© 2024 David Arehart. All rights reserved.
Based off content from Wizard's off the Coast - Monster Manual