Thundercurse
Huge aberration,
neutral good
Armor Class 19 (natural armor)
Hit Points 157 (18d10 + 58)
Speed 25 ft.
STR 8 (-1) |
DEX 8 (-1) |
CON 9 (-1) |
INT 18 (+4) |
WIS 22 (+6) |
CHA 11 (+0) |
Saving Throws Dex +1, Str +4 Skills Stealth +5 Damage Immunities radiant Condition Immunities paralyzed Senses passive Perception
16
Languages Common
Challenge 10 (5,900 XP)
Martial Advantage. Once per turn, the Monster can deal an extra 1d8 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Monster that isn't incapacitated.
Actions
Harpoon. Melee or ranged weapon attack. +7 to hit, reach 5 ft. or range 30/120 ft, one target. Hit: 18 (4d8) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the Monster or be pulled up to 20 feet toward the Monster.
Found in Darehart's Monstrous Codex
© 2024 David Arehart. All rights reserved.
Based off content from Wizard's off the Coast - Monster Manual