Infernodeviation
Huge elemental,
neutral good
Armor Class 11 (natural armor)
Hit Points 2 (1d4)
Speed 20 ft.
STR 12 (+1) |
DEX 14 (+2) |
CON 7 (-2) |
INT 15 (+2) |
WIS 5 (-3) |
CHA 14 (+2) |
Skills Survival +4 Senses tremorsense, passive Perception
7
Languages Common, Primordial
Challenge 0 (10 XP)
Elemental Form. The Monster can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Reel. The Monster pulls each creature grappled by it up to 25 feet straight towards it.
Found in Darehart's Monstrous Codex
© 2024 David Arehart. All rights reserved.
Based off content from Wizard's off the Coast - Monster Manual