Darehart's - D&D 5e Monstrous Codex
     
Corpsegolem
Medium construct, neutral good

Armor Class 15 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 20 ft.

STR
6 (-2)
DEX
9 (-1)
CON
8 (-1)
INT
8 (-1)
WIS
6 (-2)
CHA
17 (+3)

Skills Arcana +6
Senses blindsight, passive Perception 8
Languages Halfling
Challenge 3 (700 XP)
Chameleon Skin. The Monster has advantage on Dexterity (Stealth) checks made to hide.

Actions
Howl. The Monster emits a bloodcurdling howl. Each creature within 30 feet of the Monster that can hear the howl must succeed on a DC 12 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is frightened until the end of its next turn.


© 2024 David Arehart. All rights reserved.
Based off content from Wizard's off the Coast - Monster Manual